Those Damn Angry Birds!

Angry Birds…Don’t act like you don’t know what I am talking about.  If you are one of the many to own an iPod Touch, iPhone, or an Android powered smart phone, you are probably all too familiar with this grossly addictive game created by Rovio. For everyone else, I can best describe the game like this:

You use a slingshot to launch various types of birds at various types of structures in order to kill various sizes of green pigs.  Sounds fun, doesn’t it? Different birds offer different features mid-flight.  There are several levels and points are awarded based on how efficiently you can destroy the structures and, more importantly, the green pigs (some of which wear helmets).

For a more official description of Angry Birds right from the publisher, take a look at Rovio’s site.

So now that you have a basic sense of what this game is, it’s time for the important stuff.  This game is the number one paid app for the iPhone!  According to their website (see link above) they have achieved a number one paid app in the United States, the UK, Canada, Italy, Germany…and the list goes on and on.  Now, I’m not going to go on some rant about how such a silly game can be so addictive, yet so dominant in the iPhone application market…because what good would that do. After all, I too, have fallen victim to playing Angry Birds and have given up on trying to figure out why its so darn satisfying to kill green pigs.  Suffice it to say…it just is!

What I actually find more interesting is that Angry Birds for the iPhone costs 99 cents but the Android version is completely free, although the game displays little ads in the top right corner. This type of ad based model, usually referred to as adware, has also made runs in the desktop software market over the years.  As a longtime developer of desktop software, it always seemed like a large risk to offer your application for free in exchange for ad revenue. After all, if you were creating a program that you figured could sell for $35, it would be a gamble to think that you could just as easily have made that same $35 by displaying ads to that single user over the course of them running your software.  Only an extremely popular application, one that folks would run for long periods of time, could succeed in giving you your well-deserved payoff.  In most cases the reward was simply out-weighed by the risk.

With the boom of the smart phone application market, that has all changed. Users are accustomed to springing a buck or two,  for a phone application. A stark constrast to the thirty, sixty or even hundreds of dollars that are common for desktop applications. So, whether they realized it in the beginning or not, Angry Birds has become a very intriguing case study on the success of adware applications in the phone market.  According to gyratorytech.com, in December of 2010 Rovio was poised to begin making over $1 million per month in advertising revenue from their 7 million android users.  The article also mentioned there were 12 million iOS (iPhone/iPod) users. 

So, breaking this down a bit, 7 million android users can make Rovio in the neighborhood of $12 million annually in ad revenue, while it takes 12 million iPhone users (at $.99 each) to produce the similar $12 million.  Given these numbers, it roughly takes each android user about seven months to generate the $.99 in ad revenue that the iPhone user pays up front.  It would be really interesting to know how long the typical Angry Birds android user continues to play the game after they install it.

Obviously, what Rovio has done with Angry Birds is more the exception than the rule in terms of the money they are generating. Nevertheless, for those small developers out there creating phone apps, it would be silly not to give serious consideration to the free ad-based model.

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Light Bulb Factory

Light bulbs are in heavy demand.  They always have been and they always will be. The brighter they are, the more in demand they are. Now, before you try to convince me that we will need fewer and fewer light bulbs as the inefficient incandescent bulbs are gradually phased out and replaced with all new longer lasting fluorescents, let me stop you.  First…it is important to point out that fluorescent bulbs are way too expensive and suck.  Second…I’m not talking about those kinds of light bulbs.

 What I am talking about are the light bulbs that instantly appear over a cartoon character’s head when they have a great idea (which, by the way, always seem to be illustrated with incandescent bulbs). Wonderful, innovative ideas and the ability act on them has long set the extraordinary apart from the ordinary.  In the business world, when ideas turn into products, consumers choose to reward great ideas with their hard earned dollars. So, where do great ideas come from?  One common answer is brainstorming sessions.

 If you have ever been forced to take part in a “brainstorming session”, you probably have come to the same conclusion I have.  Brainstorming sessions suck for generating new, good, and out-of-the-box ideas.  I have participated in many and have rarely seen them work as described by your typical “Brainstorming Coach”.  The times where it yielded workable results, it was in-part because the facilitator abandoned the golden rules of brainstorming and overtly steered the list building to closely resemble the list they made at their desk the week prior.  I’m not saying that was a bad thing…like I said, they ended up with a usable list.  The brainstorming session in those cases was more like idea validation.

 I know…you think it must have been done wrong, then. Maybe you are right.  Here are some things to remember if you are ever going to be a part of a formal brainstorming session:

  1. You should have only the right people participating. Participants should be hand selected and with reason.  You should be able to describe what each participant uniquely brings to the table.
  2. There are such things as stupid ideas.  Hopefully you have picked the right participants and the really dumb ideas are filtered out before ever leaving their lips.  If you hear a completely stupid idea…don’t waste the time of everybody involved by writing it down.  Just move on.
  3. Don’t expect any good ideas at all unless you have given your participants at lease 24 hours to mull over the topic.  If you don’t feel like they will dedicate any time beforehand to the topic, you have picked the wrong participant.

 So, by now you can tell I am not a fan of traditional brainstorm sessions.  If somebody tells me a winning idea came out of a gradiose brainstorm session, I tend to call “bullshit”. It is doubtful it actually came from some idea-tree being formed at the front of the room in an “everybody-must-participate-and-feel-good-about-it” company sponsored meeting. In most cases, it did come from an individual who devoted some amount of time to thinking about it.

 To me, it seems there are certain folks that consistently come up with winning ideas.  Whether the ideas help in their personal or business life, they just seem to be great at coming up with good, new stuff.  These people have created their own Light Bulb Factory.  They have trained themselves to be able to focus on a topic or a problem and emerge with a great idea or solution. 

 I admittedly don’t own a light bulb factory…yet.  People that have light bulb factories interest me a great deal. It is important to be able to identify these factories when you see them and of course to learn from them.  I strongly believe there are methods that can be employed by the masses to get our own factories producing.

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